Court Magic

All of the spells have at least these following four limitations, the more advanced spells (Common and Advance) had higher levels of the "points in Court Magic" limitation. Unlike most colleges only about half the spells have the limitations Gestures and Incantations. Watch out for the spells with the "Side Effect" limitation.

        -.5  Extra Time (phase for instants, turn for lasting)
        -.5  Magic Skill Roll
        -.5  Concentrate (1/2 DCV)
        -.5  Must have 20 points in Court Magic

Basic Spells

Summon Protective Wards

        10/10 Force Field, 20 pts
            -1   Ablative
            -.25 Incantations
            -.25 Gestures
        
        END cost: 2
        Skill Roll: -2
        Casting Time: 1 turn
        Real Cost: 4

Spell of Binding

        Entange, 3d6, 30 pts
            -.5  1 BODY for entange
            -.25 Incantations
            -.5  Side effect (entange hits mage)
            -.5  Increased END cost (x2)
        
        END cost: 6
        Skill Roll: -3
        Casting Time: 1 phase
        Real Cost: 6

Spell of Thwarting

        8d6, Dispell, all magic, 30 pts
            -.25 Incantations
            -.5  Side effects (6d6 EB, Stun Only)
            -1   Increased END cost (x3)
        
        END cost: 9
        Skill Roll: -3
        Casting Time: 1 phase
        Real Cost: 6

Clamour

        3" Darkness, hearing only, 30 pts
            -.25 Incantations
            -.25 Gestures
            -.5  Side effect (3d6 Flash - hearing)

        END cost: 3
        Skill Roll: -3
        Casting Time: 1 turn
        Real Cost: 7

Lightnight Strike

        2d6 RKA - electricity, 30 pts
            -.25 Incantations
            -.25 Gestures
            -.25 Reduced Penetration (2x1d6)
            -.5  Increased END (x2)
            -.5  Side effect (6d6 EB - electricty)

        END cost: 6
        Skill Roll: -3
        Casting Time: 1 phase
        Real Cost: 6

Common Spells

Healing

        2d6 Aid, All characterists that are below starting value, 30 pts
            -.5  Can only restore
            -.25 Must have 30 points in Court Magic

        END cost: 3
        Skill Roll: -3
        Casting Time: 1 phase
        Real Cost: 8

Create Shelter

        Change Environment, various (warmer, colder, drier, sheltered),
          2" radius, 20 pts
            -.5  No range
            -.25 Must have 30 points in Court Magic

        END cost: 2
        Skill Roll: -2
        Casting Time: 1 turn
        Real Cost: 5

Hear Venom

        Danger Sense 11-, Danger vs Anyone in the area, human senses, 20 pts
            -.5  Cost END
            -1   Increased END cost (x3)
            -.25 Must have 30 points in Court Magic
            -.25 Incantations

        END cost: 6
        Skill Roll: -2
        Casting Time: 1 turn
        Real Cost: 4

Advanced Spells

Pass Unseen

        10d6 Mental Illusion
            -1   Can only be used to make caster not seen
            -.5  Must have 40 points in Court Magic
            -.25 Incantations
            -.25 Gestures

        END cost: 5
        Skill Roll: -5
        Casting Time: 1 turn
        Real Cost: 10

Speak in Tongues

        Universal Translator, Usable by up to 4 Others at range, 50pts
            -.5  Cost END
            -.5  Must have 40 points in Court Magic
            -.25 Gestures
            -.25 Incantations

        END cost: 5
        Skill Roll: -5
        Casting Time: 1 turn
        Real Cost: 12

Spell of Iron Binding

        Entange, 5d6, 50 pts
            -.5  Side effect (entange hits mage)
            -.5  Increased END cost (x2)
            -.5  Must have 40 points in Court Magic

        END cost: 10
        Skill Roll: -5
        Casting Time: 1 phase
        Real Cost: 11

The Unseen Path

        10" Teleportation, x64 range, 50 pts
            -.75 Only places normally able to go to
            -.5  Must have 40 points in Court Magic
            -.5  Increased END cost (x2)
            -.25 Gestures

        END cost: 4
        Skill Roll: -5
        Casting Time: 1-2 phases
        Real Cost: 10

Lightnight Curse

        1 1/2d6 RKA - electricity, trigger, AOE(one hex) 50 pts
            -.25 Incantations
            -.25 Gestures
            -.5  No Range
            -.5  Must have 40 points in Court Magic
            -1   Increased END (x3)
            -.5  Side effect (10d6 EB - electricty)

        END cost: 15
        Skill Roll: -5
        Casting Time: 1 phase
        Real Cost: 8