Items marked with a * are required, the others are recommended.
phase ocv dcv notes
4 Bind half +1 +0 Bind, +10 STR
4 Block half +2 +2 Block, abort
4 Disarm half -1 +1 Disarm, +10 STR to disarm roll
4 Evade half na +5 Dodge, abort
4 Quick Thrust half +2 +0 Weapon +2d6
5 Sacrifice Stroke half +1 -2 Weapon +4d6
5 Slashing Stroke half -2 +1 Weapon +4d6
5 Charge half +1 +0 Weapon +v/5, Full Move
5 Takeaway half +0 +0 Grab Weapon, +10 STR takeaway
* 0 WF: Blades
1 WF: Barehanded
1 WF: Polearms
1 WF: Axes
1 WF: Off Hand
* 1 KS: Guard Training
* 1 Perk: Right of Shelter
* 1 Level: +1 Combat Level (Only when coordinating with trained partner)
2 Defense Maneuver: No attacker is considered to be attacking "from
behind, 0 phase, only when coordinating with trained partner
3 KS: Healing
3 KS: Weaponsmith
3 breakfall
* 9 Stat Min: 13 STR, 13 DEX, 13 EGO, 4 SPD, 8 PD, 6ED
* 5 Obligation (Royal Family)
* 15 Distinctive Features (Royal Guard)
* 20 Psychological Limitation: Protective/Obedient to the Royal Family
Common, Total
minimum points (10 + 3 - 49) = -36
phase ocv dcv notes
5 Block half +2 +1 Block, Abort, +10 STR vs shove
5 Joint Block half +0 +0 Block, Throw, 2d6 NND(3)
5 Disarm half +0 -1 Disarm, +15 STR to disarm roll
5 Shove half +0 -1 +20 STR to shove
5 Reversal var +0 -2 Grab two limb, +15 STR escape
5 Kia Burst half +0 -2 2d6 Flash, Sight & Hearing
4 Strike half +2 +0 Strike +2d6
4 Dodge half na +5 Dodge, abort
1 WF: Polearms
1 WF: Blades
* 1 KS: Kai Manipulation Martial Arts
* 1 KS: Field of magic
* 2 KS: Eldar Language, literacy
* 3 KS: Healing
* 3 Magic Roll
* 5 Stat Mins: 15 EGO, 15 INT, 13 DEX
5 Obligation (Royal Family)
* 20 Hunted: The Church
20 Psychological Limitation: Protective/Obedient to the Royal Family
Common, Total
minimum points (10 + 10 - 25) = -5
Royalty must take at least three of the following 3 point skills.
3 Bureucratics
3 High Society
3 Conversation
3 Oratory
3 Persuasion
* 1 KS: Court Politics
* 1 Literacy
* 2 Perk: Lesser Nobility
* 3 Stat Mins: 13 EGO 13 INT 18 PRE
* 5 Obligation (Noblesse Oblige)
* 5 Obligation (Royal Family)
* 15 Distinctive Features: Nobel
minimum points (13 - 28) = -15
I've planned this package to be the standard of the court magicians but if you want this to be a wandering mage package, which it is well suited to be, we can always change it from "Court" to "Wandering".
* 3 Scholar
* 1 KS: Magic Lore
* 1 KS: Court Magic
* 1 KS: <a field of magic>
* 1 KS: <a field of magic>
* 3 KS: Eldar Language, literacy
3 KS: Healing
1 KS: Court Politics
3 Oratory
3 High
* 3 Magic Roll
* 7 Stat Mins: 15 EGO, 18 INT, 13 DEX, 13 PRE, 5 ED
5 Obligation (Royal Family)
* 20 Hunted: The Church
20 Psychological Limitation: Protective/Obedient to the Royal Family
Common, Total
minimum points (13 - 27) = -14
phase ocv dcv notes
4 Block half +2 +2 Block, abort
4 Sword Arm half +2 +2 Strike
5 Kick half +0 -1 Strike, +4d6
4 Nerve Strike half -1 +1 2d6 NND(1)
4 Evade half na +5 Dodge, abort
5 Opportunity Strike half +1 +2 Strike, +3d6, must follow Evade
5 Winged Victory half +1 +0 Strike, +3DC HKA,
Must follow Evade
Must follow opponent's strike
5 Disarm half +2 +0 Disarm,
+20 STR to disarm roll,
Must follow opponent's strike
* 0 WF: Barehanded
1 WF: Blades
1 WF: Polearms
1 WF: Axes
1 WF: Off Hand
* 1 KS: Soldier Training
* 1 KS: Church Training
3 KS: Healing
3 KS: Weaponsmith
* 1 Perk: Right of Shelter
* 1 Level: +1 Combat Level (Only when coordinating with trained partner)
4 +1 DC with Renwath Soldier Package
* 2 7" running
* 9 Stat Min: 13 STR, 14 DEX, 13 BODY, 13 PRE, 4 SPD, 8 PD
* 5 Obligation (Renwath)
* 5 Obligation (Church)
* 15 Distinctive Features (Renwath Soldier)
* 15 Psychological Limitation: Will not dishonor the unit, Total
minimum points (10 + 6 - 49) = -33
| 14 | Multipower, 35 pts, +1 1/2 limitation | |
|---|---|---|
| 1u | 6.5d6 Damage Shield, linked to block, requires to-hit roll, 1/2 END, only vs human/humanoids | 3 |
| 1u | Invisible to sight, hard to dispell (140 pts), 1/2 END, concentrate (0 DCV), 14-, only front 90 degree arc | 3 |
| 1u | 1d6+1 RKA, linked to strike, requires to-hit roll, 1/2 END, no range, time delay, trigger (only when enough in place to kill instantly) | 3 |
| 1u | 1/2d6 BODY/2d6 STUN Aid, 4 BODY/20 STUN max, self only, not while wounded | 7 |